Mac
Windows Home Server “Vail” Adds Mac Support
The new version of Windows Home Server codenamed Vail supports Mac. This is great news for people like me that use both Windows and Mac at home. I have been building how-tos since 2008 on getting the current Windows Home Server to work with Mac. You can see version 1, 2 and 3. It’s obvious [...]
Elgato Releases the EyeTV HD
Elgato released the EyeTV HD for cable and satellite HD content. It takes the component output on your set top box and feeds it into your computer, allowing you to record in HD with the EyeTV software. The EyeTV software is pretty slick along with the iPhone app that will allow you to stream to [...]
Plex Gives Sneak Peak at New Version
Plex posted a video, which I have embedded below, of the new version. They are calling it Alexandria. The video covers new media management which is looking really good. You can also share media across computers that have Plex running. They say this is just the tip of the iceberg so they must have some [...]
Version 3: Use Time Machine with Windows Home Server
I have continued to work with people on getting Time Machine setup and working with your Windows Home Server. I’m calling these new directions version 3 and it’s easier than the last steps that required an applescript. The reason why the applescript wasn’t working in version 2 is that some people had a Windows partition [...]
Google Buys BumpTop
BumpTop, which is a 3D desktop environment for Windows and Mac, has been sold to Google. I always thought BumpTop was cool to play around with but I couldn’t image it making me more productive. I’m still not sure what Google has planned for the software. The video below shows it in action. If you [...]
Plex Offers Hardware Accelerated H.264 Decoding
Plex, Mac Media Center, has already taken advantage of Apple opening up the GPU Framework. Everyone was excited when Apple opened it up hoping it would speed up flash. It’s nice to see Plex working so quickly to provide the support first, at least the first that I know of. Using hardware acceleration will take [...]



